// virtual and augmented reality interaction designer
Designer at the intersection of 3D, UX, and emerging tech, blending architecture, animation, code, and human-centered design to make immersive technology intuitive and accessible. I specialize in crafting VR and AR experiences that are engaging, effective, and scalable. My work combines emerging technologies with design thinking to create XR products that support real-world needs and feel effortless to use.
// virtual reality interface design
Designing a virtual reality interface in a new three dimensional medium to help people with home renovations

// virtual reality training simulations
Develop a scalable, modular & flexible system of reusable interactable assets for VR training sims.

// virtual reality training simulations
Designing modular systems that harness VR’s unique ability to turn mistakes into memorable skill-building.

// senior thesis project
Study, design, prototype and test a VR interface that is intuitive, useable, and delightful.

// virtual reality training simulaton
Designing a simulation to train pipefitter apprentices math and geometry in virtual reality.

// Architecture, VR & 3D Animation
I believe in well organized 3D layers and commenting my code

// UX & Product design
Choreographing digital and physical interactions to manage attention and increase productivity

// UX design
Utilizing quantitative research to design intuitive data visualizations that help park visitors avoid crowds during COVID
