Joey Fonacier

// virtual and augmented reality interaction designer

Designer at the intersection of 3D, UX, and emerging tech, blending architecture, animation, code, and human-centered design to make immersive technology intuitive and accessible. I specialize in crafting VR and AR experiences that are engaging, effective, and scalable. My work combines emerging technologies with design thinking to create XR products that support real-world needs and feel effortless to use.

VR Bathroom Designer

// virtual reality interface design

Designing a virtual reality interface in a new three dimensional medium to help people with home renovations

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virtual reality bathroom
design sketches for the VR bathroom project

VR Pipefitter Math

// virtual reality training simulaton

Designing a simulation to train pipefitter apprentices math and geometry in virtual reality.

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Fundamental VR Interactions

// senior thesis project

Study, design, prototype and test a VR interface that is intuitive, useable, and delightful.

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VR & 3D Projects

// Architecture, VR & 3D Animation

I believe in well organized 3D layers and commenting my code

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Rendering overlaid with a VR house
sketches for architecture and animation projects

the Agenda

// UX & Product design

Choreographing digital and physical interactions to manage attention and increase productivity

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Design sketches for the Agenda project

GoGriffith app

// UX design

Utilizing quantitative research to design intuitive data visualizations that help park visitors avoid crowds during COVID

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Screenshots of the GoGriffith app
design sketches and low fidelity prototypes for the GoGriffith project